The MacGuffin: It’s not good science fiction to make a fuss about nothing
As with Time Travel, MacGuffin plot risks come in many flavors. People argue about the term, but Alfred Hitchcock (1863–1942) sums it up.
MacGuffin creates a lot of action, but never advances the plot.
It works fine. If the item contributes to the plot in a significant way — One Ring from Lord of the Ring Dragon Ball from or dragon ball series For example, it’s not MacGuffin. But if the item is inert and is being chased primarily because characters want it, it’s MacGuffin. A treasure hunt would be a good example of a MacGuffin Chase. Or it could be an unknown item targeted by federal agents in spy movies. There are countless ways to get this trope right, and one big way to do it wrong, which is the subject of this article.
The core problem with poorly treated MacGuffin Chases
MacGuffin Chase is often used to move casts from one place to another. After all, the device in question is often just an acanicine that keeps readers away from the original smell.Book of Vishanti Doctor Strange in the Mad Multiverse is a good example of this. By the end of the film, the Book of Vishanti does nothing to help the heroes, and the Darkhold becomes the item they needed all along. It was just an excuse to move to the location of
More importantly, in this example, the Vishanti calligraphy was a distraction from the main plot. The real story that audiences cared about was Doctor Strange protecting America Chavez from Scarlet Witch. However, the writers had the cast trapped in a multiverse, so they essentially had nothing to do within this multiverse, so the writers invented MacGuffin to waste time. The problem was that the writers teased that McGuffin would actually do something when he didn’t really think about it.
This is the big difference between a spy movie and a book like Treasure Island or the movie. Doctor Strange in the Mad Multiverse: In spy movies and treasure hunts, it’s understood that the object in question can’t really do anything. Real stories are interactions between characters.
However, in MacGuffin Chases crazy multiverse — this is just bait and switch — the writers make the audience believe that McGuffin does something to help the heroes or that it somehow matters. It’s not even a foolish lesson that travel is a real treasure.
Essentially, the writer lies to the audience. This is even with the grave sin of storytelling.
Certain methods of creating twists are just plain lazy.Episode of Bob’s Burgers demonstrates this problem. Linda Belcher presents her murder mystery, in which at the beginning of the play she says she is not a murderer, and at the end of her act she says she is a murderer. When her audience questions her about this, she calls her choice a twist, and the audience quickly responds, “That was a lie.” Same here.
The storytelling question isn’t whether MacGuffin is real or works as intended. As I said before, there are many stories about heroes not finding treasure or artifacts not being everything, but the friends they make along the way make the journey worthwhile. I find it offensive, but not so offensive when it comes to the art of storytelling.
This problem occurs when MacGuffin is suggested to change something in the middle of the story, but does nothing in the end. An example of this is the last jediWhen Finn and Rose’s attempts to find a code breaker that disables the speed-of-light tracker are fruitless, the plot continues as if Finn and Rose’s story never happened. Another example can be found in The Rise of Skywalker when Rey attempts to find a device containing directions to the Emperor’s planet. was destroyed, but the whole chase turned out to be futile as a random droid had direction all along.
How MacGuffins Frustrated a Thoughtful Audience
These MacGuffin Chases are infuriating because the entire plot revolves around finding MacGuffin and only confirming that the object in question is up to no good. Out of nowhere, random and unexpected events occur to reconstruct the plot.
The question comes back to stakes and promises. If the writers claim the device is so important, it promises that at least part of the film’s climax revolves around finding this device. If the revelation occurs early in the story, the writer will have to reconstruct the plot by providing another way to the end goal. A random act of fate to keep the story on track. But no matter what the writers do, the audience will feel cheated.
Unfortunately MacGuffin hasn’t improved over time. Misuse has become apparent.Usually these typical MacGuffins — such as the magic spatial map of rise of skywalker — a sign of writing in a hurry with little thought of details. MacGuffins works well in a variety of situations, but if a writer is thinking of using one of hers, it’s best to be rewarded if the audience approves.
start a review of Orville, Season 3 is next.
Here are my thoughts on four sci-fi (and other) storytelling devices (tropes) that can become pitfalls if not managed properly.
Multiverse metaphor: Insanity: Why sci-fi multiverse stories often feel boring. All plot developments are allowed. Every scene in the multiverse feels like a long wait. Viewers are literally waiting for the rest of the film to happen within the multiverse.
And the time travel metaphor: Science fiction: time travel works. I despise the butterfly effect of time travel stories when clear rules are chosen. Generally, readers expect to return to the present for a satisfying ending. What to expect at that point should be carefully planned.
plus: Liar exposed! But does anyone still care? Stories in which the protagonist lies about something important often waste the viewer’s time without adding to the tension. It’s not that the hero has to be honest all the time. Rather, if it’s not about moral reform, the “post-mortem” of lies can be a distraction.
When
McGuffin: Making a fuss about nothing is not good sci-fi. McGuffin creates a lot of action, but never advances the plot. These MacGuffin Chases of his are infuriating because the entire plot revolves around finding his MacGuffin, but the object in question does nothing.